![]() They don’t look particularly realistic however, but are good renderings at least. The fireworks are colorful and vibrant, and the way they light up the night sky is a sight to behold. Once you’ve played through a stage there’s not much reason to return.įantavision was an early game for the console, but it failed pretty miserably to show off the capabilities of the hardware. Tetris always feels different every time I play. Also, while Tetris begs to be played ‘just one more time’ I didn’t get that same feeling with Fantavision. In that sense Fantavision lacks one of the most appealing elements the genre has for me. I found things getting too crazy too fast, and staying that way throughout each session. Sure things can get hectic, but it’s always controlled and really draws your focus. Puzzle games are what I play when I want to relax. This brings me to the major issue I had with Fantavision. I can play bullet hell shooters, but for the life of me I couldn’t keep track of the action here. The premise is a pretty cool one, but the gameplay is too messy for my tastes. ![]() As you progress the difficulty ramps up significantly and with all the chaos on-screen (naturally it comes with the territory) I found myself having difficulty tracking what I was doing. The basic gameplay is very fun, and even addicting in beginning stages. Fantavision is a lot deeper than it looks, and I doubt I’ll ever be able to compete for high scores against fans of the game. While I was able to figure out how to play pretty quickly I doubt I’ll ever master the game. I found that after just a few minutes I was able to chain explosions in a way that it at least looked like I knew what I was doing. I must say that watching an entire screen of fireworks ignite at the same time is actually more rewarding than destroying huge sections of the screen in Tetris. You can try waiting in an attempt to generate a combo off of the next set, but cut things too close and it’ll be a miss. You’ll always be able to see what the next set of upcoming fireworks will be, and must choose when to ignite. This adds many layers of strategy to gameplay. Each firework gives off a different ignition pattern (just like in real life) and if these touch any unlit munitions of the same color those are also set off. There’s also a pretty intense combo system in place. It’s your ultimate goal, and if you miss too many you’ll get a game over and have to start over again. Blowing up the fireworks is the equivalent to eliminating blocks in Tetris. It’s actually kind of a neat idea if you ask me. ![]() You target fireworks by aiming at them and pressing the X button, and when you link three or more (of the same color) you can press circle to ignite them. Those looking to mash on buttons will have very little success here. The control scheme does take a bit of getting used to, but once you come to terms with the fact that you’re rotating your aiming reticule around the cursor it gets easier. You rotate the analog stick to move a line in 360 degrees around said cursor, and this is what you use to target fireworks in the sky. You don’t actually control the fireworks and instead you’re giving the reigns of a floating cursor on-screen. It’s not that much of a stretch, and actually makes more sense if you ask me. This puzzler sure is unique, but is it any good? Well, let’s light up the night’s sky and find out for ourselves!įantavision is a puzzle game, but there’s nary a falling block to be found here. Instead of something traditional Sony attempted to innovate. The PlayStation 2 had almost every genre covered at its launch, including the aforementioned puzzle games. As time has gone by that holds less and less true, but the tradition continued well through the sixth generation of video games. Every new console needed a puzzle game to be successful. Tetris set the precedent for every hardware launch that followed its release. ![]()
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